Spiritual weapon bg3. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Spiritual weapon bg3

 
Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacksSpiritual weapon bg3  Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead

Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Turn your weapon into a Sacred Weapon. Spiritual Weapon. " So the thought is to make your summons tankier but the Wis Saving. You will become an Oathbreaker if you:. It can Fly using its Movement Speed. Then cast it on yourself, and hover over the tooltip for your weapon. BG3 is the third main game in the Baldur's Gate series. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. I'd say the spiritual weapon is visible as it is not worn or carried by the invisible cleric. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. There is no restriction saying how many you can have out. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Duration: 10 turns. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Spiritual Weapon. SW takes your bonus action, which can get eaten up by healing word if you have someone down, and SG takes your concentration, which is important for other support spells. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Diamondsbane: If an adamantine weapon hits. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Maul Blow: Smash into a target with your mighty head. So most likely the only limit is how many times you can cast them with your spell slots. You perform the ritual. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. They each take. Proceed to the marked location on your map to find a melting furnace. For the most common, nonmagical kind of this weapon, see Halberd. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Sacred Weapon is an Oath of Devotion Paladin Action. Gather your party and venture forth!Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Sickles. lsx file on this line for level 2 spells. Spiritual Weapon: Spear is a Level 2 Evocation Spell. Making the enemy choose between taking damage and, moving elsewhere is a great trick. For the most common, nonmagical kind of this weapon, see Sickle. 18m / 59ft. Like, you'd have an effective character with literally no other spells at all. Her weapon. They have a range of 1. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. Heavy Crossbow, Longbow. See the table below for the other. You may try to move it closer to the wall. BG3 is the third main game in the Baldur's Gate series. Markoheshkir, Nyrulna. Seline's Spear of Night, Shar's Spear of Evening. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Gloves of Crushing. Spiritual Weapon (6th level):. BG3 is the third main game in the Baldur's Gate series. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. This is amazing because you can use bonus action AND it doesn’t cost concentration. Weapons can have various special properties: Property. Holy Warrior: Cleric 7/Ranger 5. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This is still fine since their domain spells are pretty much all. Lack of spiritual weapon is noticeable with their current action economy. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. As far as control does, it halves the enemy speed. BG3 is the third main game in the Baldur's Gate series. You must have never played it then. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Level 2 Evocation. Beacon of hope doesn't break sanctuary. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to. 5) + 2(4)) + 0. Sustain a Spell is an action. So it is effectively a summoned creature. Was sorely disappointed to learn the ability didn't work on the hellfire hand. Enchantment (+1, +2, +3) This weapon is magically enchanted. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Turn your weapon into a. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). More importantly though, on every hit with the weapon the target must make a Wisdom save to. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. Following are some base attributes common to most halberds, although special or magical variants may be significantly different. Owned by Anders, who you meet as part of the Baldur's Gate 3. Spell - BG3. 2. It can Fly using its Movement Speed. Here are all Sethan features in BG3: Weapon Type: Tow-Handed, Greataxe; Damage: 1D12 +1 Slashing; Requirements: Martial Weapon. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. Experiments with a 1 level Monk Dip. Adamantine Mace. Holy Wrath: Barbarian 6/Cleric 6. When I hit end of turn, it doesn't end the turn, it brings up a little menu showing two characters and the weapon have a little bit of movement and a bonus action left. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Duration: 10 turns. Gather your party and venture forth!. BG3 is the third main game in the Baldur's Gate series. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. Telekinetic, do not exist in BG3 as they come from Tasha's. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. wiki. Optional File is the good old BAT file installer where you can pick options. 1~8 Damage. This greatly reduces its usefulness when it. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Seline's Spear of Night, Shar's Spear of Evening. break it. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. 1K. Breaking down the spell description: You create a floating, spectral weapon within range. Sleep spell is the perfect non-lethal option at low levels. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. Mace. Swing your weapon in a large arc to attack up to 3 enemies at once. The problem is that because flight is capped by your movement speed, very frequently flight is worse than just being able to jump. It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. 4. Clerics also get animate dead for skeleton or zombie minions. The way this impacts AoE spells is also disappointing. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Its because (i) its a bonus action and (ii) it draws aggro really well. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. One of the most helpful Cleric spells in Spiritual Weapon. Only one Spiritual Weapon may be summoned at. Baldur's Gate 3 > General Discussions > Topic Details. As a 5e Warlock obsessive, it saddens me that they don’t offer the Spell Sniper feat in BG3. Turn your weapon into a Sacred Weapon. Planar ally being a late game summon. The spiritual weapon uses and contributes to your multiple attack penalty. especially when you enter the 2nd act of BG3. It receives the following Class Action:3d4 (3~12) Thunder damage. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. It can Fly using its Movement Speed. To add to this, a single level in wizard, now go learn misty step from a scroll. Description. Gale + 1 zombie + 1 elemental +1 mummy = 4. Gather your party and venture forth!. They have a range of 2. It attacks again when sustained. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. And a Spiritual Weapon weapon attack. Engulf a target in a flame-like radiance. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!. I am very confused how I'm supposed to hit the wall with. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. Here are the best spells for Shadowheart in Baldur’s Gate 3:. " So Spiritual Weapon is in Larian's version of BG3 just not ours. The best Cleric multiclass options in BG3. Beacon of hope doesn't break sanctuary. 1. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. . Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. 4 Spiritual Weapon. Spiritual weapon and spirit guardians are more. Description. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. This isn't a balance decision. 5 more than a Ranger who’s using their second. BG3 is the third main game in the Baldur's Gate series. Sacred Weapon is a Action in Baldur's Gate 3. A lot of the alternative choices presented in the video - i. BG3 is the third main game in the Baldur's Gate series. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Your best option would be a warlock or a cleric. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Indure. The weapon is Ethereal, Immune to Psychic and Poison damage, and. Duration: 10 turns. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. Further down below, you can find a list of all halberds in the game. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This Weapon receives its own turn in combat. Ranger is very good in this game as well. Weapon actions . The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Spiritual weapon does not continue attacking automatically. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. The Red Queen. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. I may have to add it to my list and see if it is just bugged or not. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. Flight is effectively a more expensive jump or misty step with zero benefit. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. 7 Crusader's Mantle. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. The skinbuster is a weapon that provides the players with Force conduit as they deal damage to the enemy. Resistant to Radiant. Description . 5m. Hem-Lark. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Maul Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Maul. Sneak Attack Hide. This isn't a balance decision. The weapon created is not a separate creature, or in fact a creature at all. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Telekinetic, do not exist in BG3 as they come from Tasha's. BG3 is the third main game in the Baldur's Gate series. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. 3 Light. Related Topics Baldur's Gate III Larian Studios. Having a floating halberd by your side effectively grants you an extra attack per turn. Gather your party and venture forth!. 8 Spiritual Weapon. There’s a mod for changing the eldritch blast color. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. 45 DPR. As a bonus action spell, Spiritual Weapon earns its place in this list. 2. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The Pain Maiden's Blessing: After a successful attack with this dager, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws unil the end of their next turn. A melee Rogue using the Thief subclass has two bonus actions and one action. Wizard's also have a level 2 summoning spell, Flaming Sphere. Effect. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. The Halberd is Ethereal, Immune to Psychic and. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Mace. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. Further down below, you can find a list of all sickles in the game. Jekko Jul 21 @ 9:20am. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. If you spend a move action directing it to attack a target, it will continue attacking that. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Cleric of True Knowledge: Cleric 10/Wizard 2. They each take half the damage your weapon usually deals. 3K votes, 304 comments. It’s due to the max movement spiritual weapon can do. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Gather your party and venture forth!. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Classes: Cleric. I have no explosives. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. It strikes as a spell, not as a weapon. This. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. On Save: Targets still take half damage. BG3 Oath of Devotion Tips & Builds. Round 2: Weapon attack, dodge, or cantrip. This also replaces the concept of 'concentration' as a duration for spells. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. Spiritual Weapons are a type of creature in Baldur's Gate 3. It has a higher chance of hitting, and emits a bright light. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summon a floating, spectral Halberd that attacks your enemies alongside you. Re: Spiritual weapon. So, it can be used alongside other spells. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. 1d8+Spellcasting Ability Modifier Force. There is a big difference between flame blade and spiritual weapon. It receives the following Class Action:In BG3, you actually have to hurt a creature for sanctuary to end. These are things that no one here can know, so ultimately the answers. The summoned weapon can last ten turns. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. 6: purify food / drink. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Spiritual weapon is a great spell. To add to this, a single level in wizard, now go learn misty step from a scroll. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Experiments with a 1 level Monk Dip. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Spiritual weapon deals: (1d8+5) * 0. 1d6 Bludgeoning. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Spirit Guardians is a Spell in Baldur's Gate 3. (BG3 has a bit more sense of gear progression, but it's still pretty minor). " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. 3: weird / phantasmal killer / phantasmal purification. SW is a great spell, absolutely. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Summon a floating, spectral Greatsword that attacks your enemies alongside you. The typical range for melee weapons is 1. This spell summons a spectral weapon that can attack each turn without expending a precious action. Flight is effectively a more expensive jump or misty step with zero benefit. The Shouting Fencer: Barbarian 7/Rogue 5. BG3 is the third main game in the Baldur's Gate series. especially at low level. It is more of a support class that relies heavily on its. Then when you get past level five, upcast spirit guardians. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Spell - BG3. Range: 18m. And don't forget atrocious movement speed. The actions that a Character can perform are based on their Class and Equipment. While spiritual weapon won't benefit from rage, it. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. It can Fly using its Movement Speed. Like, you'd have an effective character with literally no other spells at all. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. Servitor of the Black Hand Gloves. Summon a floating, spectral Halberd that attacks your enemies alongside you. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The best Barbarian multiclass options in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Niara #844307 11/02/23 12:16 AM. The weapon you use isn't important other than the damage range. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. How. This means that the mace is doing the same average. Flame Blade is a Spell in Baldur's Gate 3. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Location: UK. Her main method of dealing. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Spell Slot Level 4 [edit source](1) Take a short rest. Description. ; Reach Weapons have a melee range of 2. 1. Your progression is all about your character's. Radiant damage. Originally posted by . Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. At higher levels, though, it really adds little value. Spiritual weapon deals: (1d8+5) * 0. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. This allows the monk to use that weapon with Dexterity instead of Strength. Only one Spiritual Weapon may be summoned at any time. e. Many spells in BG3 can be upcast for additional damage, or increased targets. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. 1d6: Bludgeoning: 1. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Damage – 2d6. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. The list just stays there, with the only active option being "Cancel End Of Turn".